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Grace Burnett

Animator / Technical Artist

For my senior year capstone project at my university, I created a game in Unreal Engine 4 with one other developer.

 

I created and implemented all art assets into the game.

I modeled, skinned, rigged, and animated the characters in Maya, and created textures for the models in Substance Painter.

 

I created 2D elements in Photoshop for all UI and animated them within Unreal.

 

I set up all animation functionality for the characters and UI using Unreal blend-spaces, state machines, and animation blueprint and character blueprint scripting.

Game Development Project - Student Capstone 2023

Character Modeling Course - Final Project (2023)

I created a character model based off this illustration by Hou China.

All character modeling and prop details were created in Maya and Z-Brush.

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